Red Embrace: Hollywood (Visual Novel Review)

Release Date: August 31, 2019 
Developers: Argent Games
Publishers: Argent Games
Platforms:  PC, Steam
ESRB Rating: R18 (Adult Only)


Fun fact: RE:Hollywood is the second game of the RE series. It’s predecessor,  “Red Embrace” was released last year, hitting the BL Visual Novel Market back on February 15, 2018.

Read the story synopsis here.

First of all, please heed the warnings provided by the developers at the start of the game as they are there for a reason. 

Mature Content Description:
(The developers describe the content like this)

  • Violence: Graphic depictions (gunfights, fistfights, punching), text descriptions
  • Suicide: Graphic depictions, text descriptions
  • Drug and alcohol use: Graphic depictions, text descriptions
  • Sexual content: Graphic depictions, text descriptions
  • Sexual assault: Text descriptions (if player actively chooses responses implying it)
  • Emotional abuse: Text descriptions
  • PTSD: Graphic descriptions, text descriptions
  • Political content: Text descriptions

Additional Disclaimer: Please keep in mind that I am reviewing this game as a visual novel and not as an otome game.

Okay, now that that’s out of the way. Let’s begin!


To be perfectly honest I went in and played this game blindly expecting just another vampire-romance visual novel. It wasn’t. God, no…it certainly wasn’t.

The game’s prologue definitely portrayed a mysterious ambiance that initially piqued my interest. As a matter of fact, it was kind of amazing how the story pulled me in right away before I was even able to pick a route!

They were definitely not kidding about the content warnings though ~ because the story itself gets really mature and dark. That said, If you’re someone who gets easily triggered or extremely uncomfortable with the topics above, this game is probably not your cup of tea.


The game’s art style is not your typical anime-esque VN art. Both the Sprites and CGs are more western-like, but my god, they are absolutely gorgeous! The play of dark and vibrant colors, the shading and the intricate designs of the character sprite’s clothing, it was definitely a sight for sore eyes. As someone who’s not really into the western-like art styles in OELVNs, this is really saying a lot! I mean, just look at this masterpiece below!


The in-game experience of Red Embrace Hollywood also wouldn’t be the same without its lovely soundtrack. The unique BGM choices fit the game perfectly to a T.
RE:H’s music was brought to us by none other than the indie producer/composer “Murcielo”. Sadly, I couldn’t find any of the game’s BGM track’s in this artist’s site, I can only hope that Argent Games will release the soundtrack available for purchase pretty soon.


Let’s get down to the nitty-gritty stuff. I feel like the game’s routes and their respective dialogues were the crème de la crème in RE:H. Each character has their own distinctive personalities and I have to applaud the authors for writing them in an ambiguous way where they won’t reveal too much about a specific character unless you as the protagonist really wants to get to know them. That being said, your choices truly matter in this game.

All the characters are problematic. Please keep in mind that they are not your uwu prince-charming ikemen type who’s come to sweep you off your feet. No sir!

Rather, they were very realistic, and dissecting them allows you, the player to draw your own conclusion and interpretation of their stories. We have Heath the romantic Iscari, Marcus the cryptic, cynical Golgotha, and Randal the carefree Mavvar. Though despite these first-hand stereotypes given away at the beginning, there’s definitely more to them than meets the eye.

I won’t recommend any route orders, so play whichever route you feel like playing first. The game has three different character paths, each having four to five different endings. There are some endings that will only unlock if you meet certain conditions and requirements. For example, Markus’s “true” ending won’t unlock unless you finish his 3rd ending, Heath’s 4th, and Randal’s 5th ending.



House: Golgotha
Allegiance: ???

  • I wear my sunglasses at night so I can, so I can… 🎵
  • cryptic, cynical
  • lives in a sex shop

I started with Markus’s route first because I find his black wavy locks sexy af! Yes, I am typically shallow like that 😆 (laughs).  ~Markus is a man of contradictions. His cynical personality makes it difficult for others to read or understand him. Thus, making other vampires question his true allegiance or wonder where he truly stands in the ongoing (vampire) war.

Right off the bat, I was instantaneously pulled into Markus’s dark humor and his oblique insights. It was quite charming so to speak. Whether it was his playful dark musings or his cryptic dialogue that drew me in, I feel like I was able to connect with this character on a deeper level and I really love it when a certain game gives you that feeling.

***Some Spoilers Below

Depending on the choices you make, Markus can also come as strongly asexual. Even if he has deeper feelings for you, he just couldn’t care about sex in a relationship and he believes that the best “love” that suits him greatly (towards you) is loving you from a distance. To be honest, the scene where he tells you this, broke my heart but what’s funny is that I actually enjoyed the emotional outburst. 💔😅


House: Iscari
Allegiance: L.A. Iscari

  • romantic, soft
  • mommy issues
  • runs a bar called ‘Saturnalia’

I played Heath’s route second because his interactions with you in Markus’s route gives off this foreboding, eerie feeling of uncertainty. Plus, there were a couple of red flags about him that was foreshadowed from the jump. This all the more piqued my curiosity for this character. I was seriously getting some yandere vibes off him from the get-go so I was expecting some yandere-ish turn of events… Only to find out that he’s not yandere… but way worse (depending on how you look at it).

***Some Spoilers Below

Heath is quite an interesting character study. Although the game was clear that none of the love interests are, how should I say… “healthy”, I believe Heath was the most unstable of them all and not in a destructively crazy & disturbing kind of fashion. Heath is seriously in dire need of emotional/mental help and I believe that he was looking to get this from you, and expected you to save him from his trauma and misery. This character was emotionally draining and again I am so thankful that the writers never held back in portraying him this way. I think this character was written to make you feel heavily forlorn and somewhat uncomfortable and boi does this route deliver that to your doorstep!

Ngl, I really liked this route so much but I can’t deny that his endings made me feel really depressed. 😥


House: Mavvar
Allegiance: Mavvar Rebels

  • Mavvar house leader
  • loud, follows no rules
  • doodle artist

I went in for Randal last since his character design was my least favorite, unfortunately.

Randal, the fierce leader of the Mavvar house believes that the vampires in LA should be able to embrace their own freedom and no one should put any rules in their necks. Almost all the Mavvar vampires respect him and stay loyal only to him.

At first, I didn’t like the Mavvars as I personally don’t like loud, rowdy, rebellious groups in general, so this house already turned me off from the start. However, playing this path totally changed my entire impression about their faction and it was so refreshing to see Randal turning out as not the stereotype character I deemed him to be.

Honestly, for a minute, I thought that Randal’s route was the closest to getting me into some type of a “not-so-bitter ending” in the romance category but nope! His route was downright sad that I even shed a few tears after unlocking his special ending.


It was pretty fascinating to be able to pick your gender and customize your own character at the start of the game. For a visual novel, with a self-insert protagonist, the customization part was a breath of fresh air.


The CGs basically change the MC’s appearance too, depending on how you customized your avatar.

I played the game both on my PC and Macbook. It lagged a few times on my PC especially in certain parts where it needed to show a CG but it ran pristinely well on my Macbook, so I believe this is more of a hardware issue on my end lol (my macbook obviously had better specs 😂 rofl) rather than specific game bugs which I believe devs already got rid of at launch.



Vampire lores are pretty tricky to establish in forms of western fiction and entertainment. So really, these stories are either a hit or a miss for me. Admittedly, I am a sucker for the genre, so I tend to give them a chance, though if it’s not of Anne Rice’s standard, I usually just shrug them off as mindless fiction ‘to pass the time’. It’s quite surprising how Red Embrace: Hollywood’s enigmatic introduction stood out to me after only an hour of playing it… before I knew it, I was hooked! 

Gameplay-wise, It literally took me 25-30 hours (in a span of three weeks) to unlock most of the juicy parts in RE:H, and I haven’t fully completed the game yet to a 100%. With all three routes having 4-5 different endings, plus two common route endings, the game gives you a whopping total of 15 glorious, bone-breaking conclusions.

The vampire politics that was introduced in the game was none other than a plot device that gets the story moving forward. The true main highlight of RE:H was the story’s fleshed out and uniquely made characters that will outright throw you into a frenzy of reality-checks one after another.

The writing most of all for Red Embrace: Hollywood was top notch. Clearly, one of the best I’ve read this year who’s not afraid to explore the darker side of reality. At its core, I believe the game was meant to be played with an open mind ~where it basically forces players to take a gander at the hard aspects of life. Yes, it is grim, very edgy with lots of triggers and it is meant to make you feel glum and uncomfortable.

On the not-so-gloomy side of things though, the game gets you to think & reflect (deeply) and lets you into lots of thought processing afterward. Ha! Not all visual novels give you that sort of impact so, this one is a major plus in my book.

I really like this game to heart, but that’s also because I believe I was the target audience for it. Mind you, this game does not promise any kind of happy nor bittersweet endings that will satisfy your vampire-romance thirst. No, this isn’t Twilight, and No, this isn’t Diabolik Lovers…lol Nope! 😂

Do I recommend this game? YES (but not for the faint-hearted)
While I do love some fluffy dark fantasy stories to escape reality from time to time, I am equally impressed with visual novels that possess certain dark lamentations that don’t hold back in presenting you the most abhorrent actualities in life. To me, playing RE:H is like taking multiple shots of Jameson in one night. You know it’s gonna get you f*cked up the morning after, but you do it anyway, because heck! You just can’t say no to good-quality whiskey! (laughs)


4 thoughts on “Red Embrace: Hollywood (Visual Novel Review)

  1. I found RE:H to be frustrating.
    It’s not that I don’t like dark subject matter or melancholic endings, but good god, this game was just one downer after another. When it comes to “carrot-stick” action, this is ALL stick, beating you relentlessly into the ground with no let-up.

    I will say, I haven’t gotten ALL of the endings, maybe about half, but I just can’t be bothered to get the rest considering you have to play through from the very beginning every single time for every single ending, and the plot barely changes except for a few scenes each time. Not to mention to get certain endings you have to figure out the weird and cryptic reputation and relationship systems AND you have to get specific different endings beforehand. It’s an annoying and grating process for the gratification of learning that everyone dies horribly or abandons you or goes crazy in a slightly different way, and nothing nice ever happens no matter what you do.

    My first two playthroughs I will say I enjoyed very much, for the characters, writing and lore. But with every subsequent playthrough I got more and more irritated and I eventually just gave up.


    1. All of your reactions and feedbacks abt RE:H are quite valid and true. The game def kicks you n the butt and doesn’t promise a light out of the tunnel. I guess I could say, I literally conditioned myself before i dove straight into the game lmao (I played the game to suffer lol) but it was also the build-up that got me hooked and even though I already knew I won’t ever get a happy ending out of it, I persistently kept going because i was sooo curious of how each ending will turn out. To me, it’s one of those games where you absolutely dislike where it’s going and cant help but love it anyway. It is definitely not for everyone. :’3


  2. I bought this game the minute it came out and was immediately hooked like you. It’s one of those games where you totally can’t put it down. It’s heartbreaking and it makes you insane because you know there isn’t going to be a fluffy happy ending that you want and yet you keep going back and wishing for it. It keeps you thinking long after you put it down and I found myself having to play something else much lighter afterwards. It was definitely one of the better visual novels that I have played. I’m not sure that I would recommend it to everyone though because I can see where it would affect some people in a negative way.

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  3. This visual novel has the not-so-pretty nature of humans their unattainable dreams of peace and happiness figured out. Definitely something worth thinking if you aim to better understand where the problems of humanity stem from. Understanding misery and its inevitableness. ( if you’re lucky/unlucky to be “saved” by someone still blinded by idealism, you will not understand how things we strive for are unobtainable )
    I can see how some people are frustrated with the endings and romance, but I do appreciate how unconventional, dark and truly miserable it is, not to mention the food for thought it delivers.

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